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#include <Structure.h>
Public Member Functions | |
Structure () | |
virtual | ~Structure () |
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UnorderedStructureInterface () | |
virtual | ~UnorderedStructureInterface () |
template<typename T > | |
T | Add (const T t) |
template<typename T > | |
void | Clear () |
template<typename T > | |
Container * | GetAll () |
template<typename T > | |
const Container * | GetAll () const |
template<typename T > | |
std::vector< T > | GetAllAsVector () |
template<typename T > | |
const std::vector< T > | GetAllAsVector () const |
template<typename T > | |
unsigned long | GetCount () const |
template<typename T > | |
unsigned int | GetNumMatching (const Container *other) const |
template<typename T > | |
std::string | GetStringFrom (std::string separator=", ") |
template<typename T > | |
bool | Has (T content) const |
template<typename T > | |
bool | HasAll (const Container *contents) const |
template<typename T > | |
void | Import (const std::vector< T > &other) |
template<typename T > | |
void | Import (const UnorderedMotif< T > *other) |
Code | ImportAll (const physical::Wave *other) |
template<typename T > | |
T | Remove (const T t) |
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ThreadSafe () | |
ThreadSafe (const ThreadSafe &toCopy) | |
virtual | ~ThreadSafe () |
void | LockThread () const |
void | UnlockThread () const |
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Atom (const Atom &other) | |
virtual | ~Atom () |
template<typename T > | |
T | As () |
template<typename T > | |
const T | As () const |
template<typename T > | |
T | AsBonded () |
template<typename T > | |
const T | AsBonded () const |
template<typename T > | |
T | AsBondedQuantum () |
template<typename T > | |
const T | AsBondedQuantum () const |
virtual Code | Attenuate (const Wave *other) |
BIO_DISAMBIGUATE_ALL_CLASS_METHODS (physical, Atom) explicit Atom() | |
template<typename T > | |
bool | BreakBond (T toDisassociate, BondType type=bond_type::Unknown()) |
virtual Code | Disattenuate (const Wave *other) |
template<typename T > | |
bool | FormBond (T toBond, BondType type=bond_type::Unknown()) |
Bonds * | GetAllBonds () |
const Bonds * | GetAllBonds () const |
Wave * | GetBonded (Valence position) |
const Wave * | GetBonded (Valence position) const |
template<typename T > | |
Valence | GetBondPosition () const |
Valence | GetBondPosition (AtomicNumber bondedId) const |
Valence | GetBondPosition (Name typeName) const |
template<typename T > | |
BondType | GetBondType () const |
BondType | GetBondType (Valence position) const |
template<typename T > | |
operator T () | |
virtual Code | Reify (physical::Symmetry *symmetry) |
virtual physical::Symmetry * | Spin () const |
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Class (Atom *object, Symmetry *symmetry=NULL) | |
virtual | ~Class () |
virtual Wave * | AsWave () |
virtual const Wave * | AsWave () const |
virtual Wave * | Clone () const |
Atom * | Convert (Wave *wave) |
virtual | operator Atom * () |
virtual | operator Wave * () |
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Wave (Symmetry *symmetry=NULL) | |
virtual | ~Wave () |
virtual chemical::Atom * | AsAtom () |
virtual const chemical::Atom * | AsAtom () const |
virtual Wave * | AsWave () |
virtual const Wave * | AsWave () const |
virtual Code | Attenuate (const Wave *other) |
virtual Wave * | Clone () const |
virtual Wave * | Demodulate () |
virtual const Wave * | Demodulate () const |
virtual Code | Disattenuate (const Wave *other) |
virtual Properties | GetProperties () const |
virtual Wave * | Modulate (Wave *signal) |
virtual Wave * | operator* () |
virtual const Wave * | operator* () const |
virtual Wave * | operator* (Wave *signal) |
virtual void | operator+ (const Wave *other) |
virtual void | operator- (const Wave *other) |
virtual void | operator| (Symmetry *symmetry) |
virtual Code | Reify (Symmetry *symmetry) |
virtual Symmetry * | Spin () const |
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LinearStructureInterface () | |
virtual | ~LinearStructureInterface () |
template<typename T > | |
Emission | ForEach (ExcitationBase *excitation) |
template<typename T > | |
T | GetById (StandardDimension id) |
template<typename T > | |
const T | GetById (StandardDimension id) const |
template<typename T > | |
T | GetByName (Name name) |
template<typename T > | |
const T | GetByName (Name name) const |
template<typename T > | |
T | GetOrCreateById (StandardDimension id) |
template<typename T > | |
T | GetOrCreateByName (Name name) |
template<typename T > | |
Code | Insert (T toAdd, const Position position=BOTTOM, const StandardDimension optionalPositionArg=0, const bool transferSubContents=false) |
Additional Inherited Members | |
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static Properties | GetResonanceBetween (const Wave *wave, const Properties &properties) |
static Properties | GetResonanceBetween (const Wave *wave1, const Wave *wave2) |
static Properties | GetResonanceBetween (ConstWaves waves) |
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virtual bool | BreakBondImplementation (Wave *toDisassociate, AtomicNumber id, BondType type) |
virtual bool | FormBondImplementation (Wave *toBond, AtomicNumber id, BondType type) |
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Bonds | m_bonds |
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Atom * | m_object |
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Wave * | m_signal |
Symmetry * | m_symmetry |
Chemical structures can have Motifs. Here, we implement all the necessary interfaces for adding Motifs to your classes.
This class should be virtually inherited.
Motifs should be inherited (but can be added through Bonding). The reason that we break the "has a motif" idea and instead go for "is a motif" inheritance style is that chemical compositions define the identity of chemical structures. So if a chemical substance would change its identity by containing different motifs, it makes sense that the motifs define the class structure of the substance.
Definition at line 38 of file Structure.h.
bio::chemical::Structure::Structure | ( | ) |
Definition at line 27 of file Structure.cpp.
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virtual |
Definition at line 31 of file Structure.cpp.